Geeks spend a lot of time talking about what’s possible with a particular technology. We pride ourselves in being able to wring every drop of interactivity out of a platform, of doing things with the tools that the toolmakers never would have thought possible. As a result, any argument about software platforms often falls into the following pattern: Detractor of Platform A will say something like “you can’t do drag and drop in Platform A”. Supporter of Platform A will respond that you can so drag and drop in Platform A, and will post the code to prove it. Score one for the supporter: the detractor simply wasn’t able to use the tool.
Month: July 2004
BayCHI Meeting: Is an RIA in your future?
On August 10th there is going to be a very cool BayCHI panel, down at ye old Xerox Parc research center. David Temkin (from Laszlo), Mike Sundermeyer (from Macromedia), Iain Lamb and Ethan Diamond from Oddpost, and Jim Hobart (from Classic Systems Solutions) are going to be talking about RIAs and how they impact usability.
What if the designer gets hit by a truck?: wrangling digital design artifacts
On a design team, one major challenge is simply keeping track of the design artifacts generated by your designers. Whether you’re taking digital photos of a whiteboard or crafting ray-traced buttons in PhotoShop, a few weeks of visual design work can generate hundreds of files, making it difficult to keep track of what the current design is, let alone track progress and changes that have been made, or make sure that critical work isn’t lost.